|Flight simulators: Elite and Aviator for the BBC computer,|
and SGI Dogfight for the IRIS workstation
It was the nineteen-eighties. The workstation (a Unix-based Silicon Graphics IRIS 2000 if you must know) came with a set of demonstration programs, among them a flight simulator called ‘SGI Dogfight’. Again, it was well in advance of anything any of us had seen before. The best you could have at home at that time, which replicated the dynamics of flight and motion with any reasonable accuracy, were black-and-white wire-frame simulations such as ‘Aviator’ and the space trading game ‘Elite’ published by Acornsoft for the BBC Computer. The IRIS 2000 simulator had coloured graphics and a choice of aircraft including a tiny Cessna, an enormous Boeing-747 Jumbo Jet and a super fast F16 jet fighter. It came nowhere near the lifelike realism of simulators you can buy today, but for the ordinary home user there would be nothing like it for quite a few years. You may now pause for a moment to speculate about the relative amounts of time we spent flying aeroplanes and modelling proteins.
For the first few weeks, I was the only one who could land the Jumbo Jet without crashing. I had not wasted hundreds of hours flying under the ‘Aviator’ suspension bridge and dodging ‘Elite’ police ships for nothing. I was one of the glorious few to have fought my way through to the secret code for my ‘Elite’ badge. What the others did not seem able to grasp – and some of them are now eminent professors – is that the pilot of a Jumbo-Jet sits the equivalent of three storeys up from the ground, so that when you come in to land, assuming you have managed to line up the aircraft with the runway at the right height, distance and speed, which is no easy feat in itself, you are still thirty feet up in the air as you touch down. If you try to land with your seat at ground-level you will be too low, and smash into the runway with terrific force and die.
It all seemed terrifically futuristic. Yet my brother had a flight simulator twenty years earlier in the early nineteen-sixties. You might call it Grandad Dunham’s flight simulator. How could that be possible? That Grandad Dunham was our dad’s grandfather, our great-grandfather, who had died in 1941. He spent the last two years of his life living with his daughter’s family after he woke up one morning to find his second wife dead in bed beside him. When he moved in, his son-in-law carried his chair through the streets of the town on his back.
Here is that very same chair, at least twice refurbished, and exceptionally comfortable it is too. Turned on its back and covered with an eiderdown it makes a wonderful aeroplane cockpit. My brother played in it happily for hours. Sometimes he would let me be his co-pilot. He chalked some controls and instruments underneath the seat. They are still there after more than fifty years.
What makes it particularly poignant is that my brother died at thirty six. The grandchildren he never saw will very soon be the same age he was when he drew those simple chalk marks. They will be able to have all the latest tablets and smart phones, and flight simulators so immersive and realistic they will not be able to tell whether or not they are in a real aeroplane. Who knows how things will be? But one thing I do know. No matter how advanced the technology, even in a hundred years, it will never be one half as much fun as Grandad Dunham’s eiderdown-covered chair with the chalk marks on its upturned seat.